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Devlog
Lunar Lander
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Devlog
Now with Godot 3.5
August 07, 2022
by
Katana Steel
nothing major just a new build with some improved ground detection for the newly released Godot 3.5...
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Fixes and a quick & dirty menu
October 01, 2021
by
Katana Steel
#Update
the new version is up and playable here on Itch https://katana-steel.itch.io/lunarlander this is my change log: Made the Menu buttons consistent setting the new menu as the default screen on startup r...
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the round trip delay is finally here
September 23, 2021
by
Katana Steel
#lander, #input delay
with wrapping my brain around the signalling system in Godot I was able to devise a plot to put out a real life challenge that is the main idea behind this project. Namely see if you could remotely an...
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now it is no longer silent... be forewarned
August 12, 2021
by
Katana Steel
the lander now makes noise when the thrusters are engaged. also crashing into the surface makes noise too... so have at...
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Random Surface
July 04, 2021
by
Katana Steel
I've reached one of my design goals, a randomized level layout. this should make the descent to the surface of the moon slightly more interresting...
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Godot Engine update + UI updates
April 22, 2021
by
Katana Steel
added HTML5 export added Gui overlay to show the lander's orientation fixed the spelling of explosion and updated the animation now also consider fuel when deciding to play the thrust animation moved...
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