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Lunar Lander

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Devlog

  • Now with Godot 3.5
    August 07, 2022 by Katana Steel
    nothing major just a new build with some improved ground detection for the newly released Godot 3.5... Continue reading
  • Fixes and a quick & dirty menu
    October 01, 2021 by Katana Steel#Update
    the new version is up and playable here on Itch https://katana-steel.itch.io/lunarlander this is my change log: Made the Menu buttons consistent setting the new menu as the default screen on startup r... Continue reading
  • the round trip delay is finally here
    September 23, 2021 by Katana Steel#lander, #input delay
    with wrapping my brain around the signalling system in Godot I was able to devise a plot to put out a real life challenge that is the main idea behind this project. Namely see if you could remotely an... Continue reading
  • now it is no longer silent... be forewarned
    August 12, 2021 by Katana Steel
    the lander now makes noise when the thrusters are engaged. also crashing into the surface makes noise too... so have at... Continue reading
  • Random Surface
    July 04, 2021 by Katana Steel
    I've reached one of my design goals, a randomized level layout. this should make the descent to the surface of the moon slightly more interresting... Continue reading
  • Godot Engine update + UI updates
    April 22, 2021 by Katana Steel
    added HTML5 export added Gui overlay to show the lander's orientation fixed the spelling of explosion and updated the animation now also consider fuel when deciding to play the thrust animation moved... Continue reading
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